Highly motivated, California based, 3D artist with over seven years of experience with photorealistic productions. Work includes feature films, TV, web and print. Experience as generalist and lighting artist, including compositing and python coding.
A brief overlook of my professional experience.
Worked as a 3D generalist at several production companies, mainly focusing on TV and print productions, but also a few game and web projects
Climbed from junior to senior lighting TD at Farmland (Sweden) productions which focused solely on feature film production.
Developed tools for several web-based projects (mainly for the automotive industry) to automate rendering layers to enable online customization of final images.
Modeled in Maya, textures created in Photoshop and rendered with Pixar's Renderman using LAMA materials.
This section contains projects created in my spare time. Latest update is this DeLonghi espresso machine. I used this project as an opportunity to learn the new LAMA material, developed by ILM, which was included with Renderman 24. More work is available in the 'Productions' section below.